Jogos de empresas como ferramenta de apoio de ensino-aprendizagem na formação de gestores organizacionais
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Data
2016-06-28
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Universidade Federal de Goiás
Resumo
This project aimed to analyze the relevance of the existence of a curricular component
of Business Games at the headquarters of the management courses, as supposedly
effective methodology, the process of assimilation of concepts of strategy, finance,
marketing, logistics, production, human resources, simulating savings and accounting
application in a close environment of reality and, therefore, the decision-making
process in organizations. This study aimed to contribute to this validation taking into
account the perception of the student and the teacher of an educational institution in
the city of Anapolis, Goias, which applies the discipline of game companies like closing
their MBAs. field research, exploratory and descriptive supported by primary sources
of evidence was conducted. To analyze the students' perception of the value added by
the use of the tools of game companies in the teaching-learning process and as a
management tool were developed two forms of data collection: questionnaires and
conducting focus group. And to analyze the perception of teachers an interview was
developed in depth with the subject teacher and founder of the Software Business. The
material content analysis resulted evidence and evidence that experiential activities in
the gaming companies help the assimilation of knowledge oportunizados the course,
through active participation. In the perception of the student, the company's game is
recognized as good and / or very good methodology. Already as a management tool,
the students realize that the benefits achieved through the knowledge, skills and
behaviors developed in the game are very high. In the perception of the teacher the
business game allows the student a more active role, providing greater learning
because knowledge is seen applied and contextualized way, besides from knowledge
to relate to various other knowledge in an interdisciplinary way. The study showed that
the game, in addition to working with many interdisciplinary content requires skills and
behaviors using the computer, make decisions, open discussion, negotiate, persuade,
analyze data and reports, among others.
Descrição
Palavras-chave
Administração, Jogo de empresa, Formação de gestores, Administration, Business game, Training managers
Citação
MARINHO, P. R. M. Jogos de empresas como ferramenta de apoio de ensino-aprendizagem na formação de gestores organizacionais. 2016. 116 f. Dissertação (Mestrado profissional em Gestão Organizacional) - Universidade Federal de Goiás, Catalão, 2016.