Simões, Bruno Aires2025-01-282025-01-282021-08-31SIMÕES, Bruno Aires. Just a little game: semiformação e indústria cultural. 2021. 236 f. Dissertação (Mestrado) - Curso de Programa de Pós-Graduação em Educação, Faculdade de Educação, Universidade Federal de Catalão, Catalão (GO), 2021.https://repositorio.ufcat.edu.br/server/api/core/bitstreams/cccc6cd2-66ba-47a3-b7db-2c2658028584/contentThe rise of electronic sports opened up the possibility of working as a professional player. Proving that the game was able to change the course of their lives, players from a Brazilian Free Fire team got a tattoo: Just a little GAME. Considered one of the most profitable games of the year 2019, Free Fire became popular by making use of a light and easy-to-play software, democratizing its access. From the transcription of comments from fifteen (15) broadcasts of the Rei do Solo championship of the Free Fire game, and expanding the concept of education to something beyond school education, it was possible to understand this game as an educational practice mediated by technology. The research question was: what is the intention of the formative process that takes place in the dialogue between the commentators of the Rei do Solo championship, of the Free fire game, and its audience? This was an exploratory research carried out by using objective hermeneutics as a method. We analyzed the data by using the concepts of the Critical Theory of Society. The results revealed that this training process aimed to select the most adapted subjects to the new communicative competence, whitch is regulated by commercials. The Rei do Solo championship presented itself as a “shop window” where the fight for survival seems to be a true mediatic shootout, i.e., fight for the perception of the spectators and possible talent scout. In this context of absolute reification, emit gains an existential connotation to the extent that whoever fails to make himself perceived is nobody, he is dead in the media. Finally, to resist to such generalized half-education we think we need to provoke the bending of imagetic shock into a reflexive shock, as a form of expression of real impotence and also as a protest against that same impotence In this way, we advocte the use streaming platforms and social networks to create some contents that provoke that reflection shock, even if there is a risk that these actions may be swallowed by the force of the gigantic flow of information.application/pdfptAceso AbertoJogos eletrônicosFree fireSemiformaçãoIndústria Cultural7.08.00.00-6 EducaçãoJust a little game: semiformação e indústria culturalDissertaçãoSilva, Altina Abadia da